Pirots 3 Slot
Pirots 3 takes the birds to a western town and gives them a rival who collects every colour and shoots back. The grid is taller than it is wide, and for the first time in the series a cleared board opens a separate coin game.
Pirots 3 Demo
Watch the train backdrops on the left and right edges, since a bird that can collect on both sides gets a ride and up to 3 feature symbols. A key is the other symbol to spot, because it releases the bandit once the birds have stopped.
What Pirots 3 adds to the formula
The bandit is the headline: locked in a cage until a bird collects a key, then free to take gems of any colour and duel the birds. ELK surrounded him with train heists, gun duels and a coin game played with lassos. Collecting itself works as it does in Pirots 2, with gems back in place of amber and level 7 still the top payout.
Play starts at 7 rows by 6 columns (ELK's web page says 6×7, counting columns first) and grows to 8 rows by 7 columns, making this the only numbered game that never reaches 8×8. It arrived in June 2024, with the pirots fleeing a two-legged monster into a desert town.

Pirots 3 game data
| Studio | ELK Studios |
|---|---|
| Released | Jun 2024 |
| RTP | 94.0% |
| Volatility | 8 of 10 |
| Max win | 10,000x bet |
| Hit rate | 25.2% |
| Bet range | 0.20–100 EUR |
| Grid | 7×6 → 8×7 |
| Ways to win | CollectR |
| X-iter™ | Yes |
| Free demo | Yes |
Volatility of 8 out of 10 and a 25.2% hit frequency put this level with Pirots 2 as the sharpest of the numbered games. ELK gives the X-iter modes the same 94.0% RTP, a figure that only describes theoretical returns over a very long run.
What happens when the birds stop
Collecting is familiar, so the interest lies in what fires once it ends. Pending feature symbol releases, lit dynamite, the bandit and duels between neighbouring birds can all take over at that point.
The meter counts gems and wilds collected by the four birds and holds up to three pending releases, each converting 3 gems into random feature symbols. The bandit adds nothing to it, and it is switched off while he is out. Wilds now come in two kinds: a standard wild matches any gem at its current level, while the black bandit wild represents whichever gem pays most.
Bandit, duels and trains explained
Three of the systems below are new to the series, and a bandit who beats every bird leads straight into the coin game.
The Bandit's Escape
A collected key frees the bandit once the birds have stopped. He takes any gem and any feature symbol, one cluster at a time, and banks the total on a wanted poster. Landing beside a bird starts a duel. If he wins, that bird leaves the grid and he carries on. If the bird wins, the feature ends and his total is paid.
Showdown duels
Two adjacent birds have a random chance of starting a Showdown when they are stuck, and three or more guarantee one. The birds back away, removing symbols as they go, then fire along horizontal, vertical and diagonal lines. Gems on those lines disappear, bonus, super bonus, key and coin symbols are collected, and dynamite is lit. Other feature symbols are left alone.
Train Heist
Either 2 or 4 positions on the left and right edges carry a train backdrop. If a bird collects a symbol on one and could also collect one on the opposite side, a train carries it across and awards 1, 2 or 3 feature symbols. Golden carts always hold coin bags. The ride does not trigger when the bird can already reach the far side from where it stands.
Coin Game
Clearing the whole grid opens the coin game, and only two things can manage that: the birds during the peanut feature, or the bandit. Coin bags and scorpions drop in, a train arrives and its riders throw lassos at the bags. Catching a scorpion puts a rider out, and the game ends when no bird remains. The win counter times the current bet level is then paid.
Dynamite and peanuts
Small dynamite clears a nearby area and adds one row or one column. Large dynamite clears the entire grid and jumps straight to 8 rows by 7 columns. Either can go off uncollected, because a random chance applies once nothing else can be collected. Peanuts do the job popcorn did in the previous game, filling empty spaces so that each bird can cross them one time.
Free drops and the super bonus
Three bonus symbols in a round give 5 free drops, and each further bonus symbol adds just one. A regular bonus starts at the current grid size, with meter progress and gem levels carried through. Should a super bonus symbol be among the three, the feature opens on 8 rows by 7 columns with upgrades lifting all gems. Free drops end when none remain or the cap is reached.
X-iter in Pirots 3: five modes, five prices
Bandit Jailbreak and Coin Game are specific to this title, buying features otherwise tied to a key or a full clear. All five start from the base game.
| Mode | Cost | What it does |
|---|---|---|
| Bonus Hunt | 3x | A drop with over four times the normal chance of reaching the bonus. |
| Bandit Jailbreak | 25x | One drop in which the bandit's escape feature is triggered. |
| Coin Game | 50x | A round with guaranteed entry to the coin game. |
| Bonus | 100x | Guaranteed entry to the regular bonus game. |
| Super Bonus | 500x | Guaranteed super bonus at maximum grid size, where upgrades lift every gem. |
X-iter is not offered in all markets, so the menu may be absent.
Pirots 3 in pictures



Coin values and other numbers in context
Coin values climb to 2,500 here, up from a top of 1,000 in Pirots 2. The rest of the sheet barely moves: 94.0% RTP, the 10,000x cap and an 8 out of 10 rating all match the previous game.
Hitting the cap ends the round at once, and it remains an upper limit that few rounds approach. Stakes run from €0.20 to €100.

Where Pirots 3 sits in the series
Pirots 2 is the closest relative, with popcorn where this game has peanuts. Pirots 3 is the first to include super bonus symbols in normal play, and Pirots 4 keeps them, turns the bandit into a Space Bandit and lowers volatility to 7. Between those two came Pirots X in October 2024, which uses cluster pays in place of CollectR and has no page on this site yet. For the basics of collecting, start with Pirots.
Pirots 3 pros and cons
What works
- The bandit adds a second kind of collector who can take any colour.
- A cleared grid leads to a separate coin game, a first for the series.
- Super bonus symbols can start the top bonus without using X-iter.
- Uncollected dynamite can still explode, so a missed symbol is not always wasted.
What to watch
- A duel can cut the bandit off mid-cluster, so a key does not promise a large total.
- Much of the action happens away from the birds' own routes.
- The grid stops at 8 rows by 7 columns, one column short of the other numbered games.
Pick it for the bandit, or pass
Pirots 3 suits players who enjoy interruptions: duels, train rides and a rival who can wreck or rescue a round. Pass if you prefer to follow one clean collecting loop, or if the 8 out of 10 rating is more than you want, in which case Pirots 4 is a point lower.
Pirots 3 questions answered
What is the Pirots 3 RTP?
It is listed at 94.0%, for standard play and X-iter modes alike. Treat that as a theoretical long-run average, not a forecast.
What is the Pirots 3 max win?
The limit is 10,000x the bet, and the game round ends as soon as it is reached. Few rounds come anywhere close.
Does Pirots 3 have a free demo?
Yes. The demo uses play money, so it costs nothing and any winnings in it are not real.
How is the Pirots 3 bonus triggered?
Collect three bonus symbols in one round for 5 free drops. With a super bonus symbol in the group, the super bonus game begins on the largest grid.
What happens if the bandit beats all four birds?
He collects everything left on the grid, his total is paid, and the coin game starts.







