Pirots 4 Slot
Pirots 4 is one game with three worlds, each bringing its own villain, signature feature and coin game to the same space station board. ELK added the worlds over time and lists them as separate entries, yet its sheets print the same numbers for all three.
Pirots 4 Demo
ELK's demo build opens on a selection screen with all three worlds, so the Space Bandit, the Yeti and the Fire Minions can be compared directly. In any of them, note which corner bomb matches which bird, because that colour decides who can blow open the grid.
How the three Pirots 4 worlds fit together
ELK launched Pirots 4 in July 2025 with a countdown running in the game, a concept it calls time-based evolution. Frozen Fury followed in August 2025 as the first evolution, and Inferno came next as the second and final one. ELK's games list shows Pirots 4, Pirots 4 – Frozen Fury and Pirots 4 – Inferno as separate entries, and the first is the world also named Lost in Space.
Despite those listings, ELK's sheets give all three one game ID, and they share a core: a 6×6 grid inside a space station, growing to 8×8. The signature feature, the coin game and the matching X-iter modes are what change.

Pirots 4 game data
| Studio | ELK Studios |
|---|---|
| Released | Jul 2025 |
| RTP | 94.0% |
| Volatility | 7 of 10 |
| Max win | 10,000x bet |
| Hit rate | 25.0% |
| Bet range | 0.20–100 EUR |
| Grid | 6×6 → 8×8 |
| Ways to win | CollectR |
| X-iter™ | Yes |
| Free demo | Yes |
Volatility of 7 out of 10 is a notch below Pirots 2 and 3, and every world's sheet shows a 25.0% hit frequency. RTP is a theoretical long-run 94.0%, X-iter modes included.
Playing the space station board
Corner bombs set this board apart. Each inner corner holds one, given a random bird's colour every round and every free drop. A bird collecting a symbol on a bomb of its own colour arms it, and once the birds stop it clears gems in a 3×3 area and grows the grid.
Each blast also removes a station section, turning the frame into a tunnel that a bird can travel through when it can collect at both ends, picking up as many as 2 feature symbols per section. At full size, opened corners become portals that teleport birds between collectable symbols.
Features by world, and the ones all three share
Each world swaps in one signature feature symbol, so only one of the first three below appears at a time.
Alien Invasion (Lost in Space)
The Space Bandit collects column by column in random order, taking gems, birds and most feature symbols. Collecting a bird starts a space duel. If he wins, his spaceship multiplier rises and that bird is gone for the rest of the feature. If the bird wins, the feature ends and the multiplier applies to his total before it is paid.
Yeti Snack Time (Frozen Fury)
A collected Yeti horn puts a 2×2 Yeti in the centre of a 4×4 freeze zone, removing whatever sat beneath him. The birds scatter, and any bird ending up in the zone is frozen and removed, which doubles the Yeti multiplier. If that bird was carrying a collected value, the multiplier applies to it. A random snowball can also detonate one to four corner bombs.
Fire Minions (Inferno)
A collected rocket places one to four Fire Minions on random squares. A bird next to one, diagonals included, catches fire and runs a marathon in random directions before leaving the grid, and it can pass the flames to a neighbour. Squares it crosses become mystery fires. Level 1 fires all reveal the same random gem, while levels 2 to 4 reveal coins of rising value.
Coin games
A full clear during the Spacecorn feature opens the current world's coin game, and a clear without Spacecorn does not count. Each starts with a bird in every corner and 3 drops that reset when new items land. Lost in Space uses an 8×8 grid with bridges, Frozen Fury adds a Yeti freeze zone, and Inferno plays on 9×9 with Fire Minions and a don't press button.
Black Hole and Power Clash
A collected Black Hole pulls every symbol and bird off the grid and throws them back in a different order, and it can remove up to 3 birds, recolouring their gems for those that return. Three or more birds stuck side by side trigger a Power Clash, removing all gems in a 5×5 area and sending the birds flying along lines that collect coins and bonus symbols.
Bonus and super bonus
Three bonus symbols earn five free drops, and each further one adds a drop unless collected during a Power Clash. A regular bonus starts on the current grid. Include a super bonus symbol in the three and play begins at 8×8 with upgrades lifting all gems. Meter progress and gem levels carry through, and any pending world feature, corner bomb or release fires on the first free drop.
Pirots 4 X-iter: what each world offers
Each world's menu holds five modes at the same five prices, and only the feature buy and the coin game change with the world.
| Mode | Cost | What it does |
|---|---|---|
| Bonus Hunt | 3x | One drop that lifts the bonus chance to more than four times normal. |
| Alien Invasion | 25x | Lost in Space: the feature on one drop, and any bonus it triggers is a super bonus. |
| Yeti Snack Time | 25x | Frozen Fury: the same deal with the Yeti feature. |
| Fire Minions | 25x | Inferno: the same deal with Fire Minions. |
| Lost in Space | 50x | Guaranteed entry to the Lost in Space coin game. |
| Frozen Fury | 50x | Guaranteed entry to the Frozen Fury coin game. |
| Inferno | 50x | Guaranteed entry to the 9×9 Inferno coin game. |
| Bonus | 100x | A round that is certain to enter the bonus game. |
| Super Bonus | 500x | Super bonus entry at full grid size, with upgrades that lift all gems. |
Availability varies, as X-iter is not offered in every market.
Pirots 4 in pictures



What the sheets do and do not show
Choosing a world is a matter of taste on the published numbers, since all three sheets show the same figures and bets of €0.20 to €100. They do not break out what each feature contributes, so nothing here shows one world paying better than another.
The 10,000x cap applies per round, and reaching it ends the round. Most rounds finish well below it.

Pirots 4 next to its neighbours
Pirots 3 supplied the template for the bandit and super bonus symbols, and this game goes back to a square 6×6 start with volatility down from 8 to 7. Pirots 5 pushes the world idea further with a token hunt, though its RTP varies by market and operator. Pirots X came out between the third and fourth games, uses clusters in place of CollectR and is not on this site yet.
Pirots 4 pros and cons
What works
- Three worlds with different villains and coin games, all on one set of published figures.
- Corner bombs, tunnels and portals make the board itself part of the game.
- A 7 out of 10 rating is a step down from Pirots 2 and 3.
- Inferno's 9×9 coin game is the largest board in the series.
What to watch
- Three feature sets mean a long rules page with plenty of edge cases.
- Coin games need a full clear during Spacecorn, so they are not a routine event.
- Several features remove birds outright, which can end a promising route.
Which players this one is for
Pirots 4 suits players who like learning a system and comparing how three villains bend it, and who prefer volatility of 7 out of 10 to the 8 of the two games before it. Skip it if a long rules page feels like homework.
Pirots 4 questions answered
What is the RTP of Pirots 4?
ELK's sheets list 94.0% for all three worlds. It is theoretical and only meaningful over a very large number of rounds.
How high can a win go in Pirots 4?
Each game round tops out at 10,000x the bet and ends immediately if that is hit. Reaching it is far from typical.
Can I try Pirots 4 for free?
Yes, on play money, and ELK's build lets you choose between the worlds. Demo winnings have no cash value.
How does the Pirots 4 bonus start?
Three bonus symbols collected in a round award five free drops. One super bonus symbol among them upgrades that to the super bonus game.
How many worlds does Pirots 4 have?
Three: Lost in Space, Frozen Fury and Inferno. ELK lists them as separate entries, but its sheets give one game ID and identical figures.







